An all-in-one 2D top-down action engine. Design it visually, play-test instantly,
then ship a single Windows .exe or browser build — no code required.
Wire your whole game's flow — splash, menu, loading, levels, credits and game over — as a visual node graph.
A tile-based level editor with a live preview, multi-layer support, and full inspector integration. Place tiles, add lights, configure enemies, and play-test — all in one window.
Double tap for fullscreen
Start fresh or load an existing project. Set your target resolution and platform.
Open the Storyboard and wire up your scenes from splash to credits.
Use the Level Builder to paint tiles, place lights, enemies, and pickups.
Hit > RUN GAME from anywhere and instantly play-test your current build.
Export your finished game with one click from the toolbar.
One click bundles your entire game — levels, art, audio, fonts, even cutscene videos — into a finished build. No installers, no loose files, no dependencies.
Produce one self-contained .exe with everything baked in. No installer, no extra files — just share the one file.
Export a WebAssembly build with a purpose-built WebGL renderer as a single page plus its data — host it or share a link, runs natively in the browser.
Play Super Summoned Mega Kid — a full top-down action game built entirely in Neon Engine. Runs right in your browser, no install required.
This demo requires a desktop browser.
Return to a PC to launch the game.
A free companion app for your phone — add it to your home screen with no app store and no install, then stay on top of dev updates and play community games on the go.
Neon Engine is built by a solo developer and it's free to use. If it's helped you make something, a tip keeps the updates coming — no pressure, always appreciated.