OUT NOW SUPER SUMMONED MEGA KID — play the full game on itch.io GET IT ON ITCH.IO ↗
v1.12.0 — STABLE

NEON ENGINE

An all-in-one 2D top-down action engine. Design it visually, play-test instantly,
then ship a single Windows .exe or browser build — no code required.

16BUILT-IN SYSTEMS
9WEAPONS
2EXPORT TARGETS
SCROLL

SEE IT IN ACTION

VISUAL STORYBOARD

Wire your whole game's flow — splash, menu, loading, levels, credits and game over — as a visual node graph.

02

BUILD LEVELS
IN REAL TIME

A tile-based level editor with a live preview, multi-layer support, and full inspector integration. Place tiles, add lights, configure enemies, and play-test — all in one window.

  • Floor, wall, neon & stair brushes
  • Live play-test from the editor
  • Drag-and-drop entity placement
  • Full HD canvas (1920×1080)
  • Inspector panel for every object
  • Room reveal zones & checkpoints

Double tap for fullscreen

03

FROM IDEA
TO PLAYABLE GAME

01

CREATE A PROJECT

Start fresh or load an existing project. Set your target resolution and platform.

02

DESIGN YOUR FLOW

Open the Storyboard and wire up your scenes from splash to credits.

03

BUILD YOUR LEVELS

Use the Level Builder to paint tiles, place lights, enemies, and pickups.

04

PLAY TEST

Hit > RUN GAME from anywhere and instantly play-test your current build.

05

EXPORT

Export your finished game with one click from the toolbar.

04

BUILD ONCE —
SHIP ANYWHERE

One click bundles your entire game — levels, art, audio, fonts, even cutscene videos — into a finished build. No installers, no loose files, no dependencies.

WINDOWS .EXE

Single Standalone Executable

Produce one self-contained .exe with everything baked in. No installer, no extra files — just share the one file.

WEB WEBGL

Browser-Playable Build

Export a WebAssembly build with a purpose-built WebGL renderer as a single page plus its data — host it or share a link, runs natively in the browser.

Levels-only export for fast demos & prototypes
Saves & progression on both desktop and web
Controller support & rumble across both targets
Built in Odin + Raylib for a tiny, fast runtime
FREE DEMO

TRY A GAME BUILT
WITH NEON ENGINE

Play Super Summoned Mega Kid — a full top-down action game built entirely in Neon Engine. Runs right in your browser, no install required.

BROWSER FREE
SYS://NEON_ENGINEERR_0x4D
ACCESS DENIED
MOBILE_DEVICE_DETECTED

This demo requires a desktop browser.
Return to a PC to launch the game.

▶ checking platform............FAIL ▶ input device..................TOUCH ▶ resolution check..............FAIL ▶ access granted................NO
SUPER SUMMONED MEGA KID — DEMO
05

THE NEON HUB
IN YOUR POCKET

A free companion app for your phone — add it to your home screen with no app store and no install, then stay on top of dev updates and play community games on the go.

  • UPDATES Release notes & dev updates, with push notifications for every new post.
  • NEON ARCADE Play community-made mobile games right in your browser — no download.
OPEN THE HUB
QR code linking to the Neon Engine mobile hub
SCAN WITH YOUR PHONE then tap Add to Home Screen

BACK NEON ENGINE

Neon Engine is built by a solo developer and it's free to use. If it's helped you make something, a tip keeps the updates coming — no pressure, always appreciated.

Cash App donation QR code for $scotteverett87
DONATE VIA CASH APP $scotteverett87 Or scan the code with your phone